| 82 | } |
| 83 | |
| 84 | Game_Battler* Game_Party_Base::GetRandomActiveBattler() { |
| 85 | std::vector<Game_Battler*> battlers; |
| 86 | GetActiveBattlers(battlers); |
| 87 | if (battlers.empty()) { |
| 88 | return NULL; |
| 89 | } |
| 90 | return battlers[Rand::GetRandomNumber(0, battlers.size() - 1)]; |
| 91 | } |
| 92 | |
| 93 | Game_Battler* Game_Party_Base::GetRandomDeadBattler() { |
| 94 | std::vector<Game_Battler*> battlers; |
no test coverage detected