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hub / github.com/EasyRPG/Player / UpdateTimers

Method UpdateTimers

src/game_party.cpp:576–607  ·  view source on GitHub ↗

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574}
575
576void Game_Party::UpdateTimers() {
577 const bool battle = Game_Battle::IsBattleRunning();
578 bool seconds_changed = false;
579
580 if (data.timer1_active && (data.timer1_battle || !battle) && data.timer1_frames > 0) {
581 data.timer1_frames = data.timer1_frames - 1;
582
583 const int seconds = data.timer1_frames / DEFAULT_FPS;
584 const int mod_frames = data.timer1_frames % DEFAULT_FPS;
585 seconds_changed |= (mod_frames == (DEFAULT_FPS - 1));
586
587 if (seconds == 0) {
588 StopTimer(Timer1);
589 }
590 }
591
592 if (data.timer2_active && (data.timer2_battle || !battle) && data.timer2_frames > 0) {
593 data.timer2_frames = data.timer2_frames - 1;
594
595 const int seconds = data.timer2_frames / DEFAULT_FPS;
596 const int mod_frames = data.timer2_frames % DEFAULT_FPS;
597 seconds_changed |= (mod_frames == (DEFAULT_FPS - 1));
598
599 if (seconds == 0) {
600 StopTimer(Timer2);
601 }
602 }
603
604 if (seconds_changed) {
605 Game_Map::SetNeedRefresh(true);
606 }
607}
608
609int Game_Party::GetTimerSeconds(int which) {
610 return GetTimerFrames(which) / DEFAULT_FPS;

Callers 1

UpdateMethod · 0.45

Calls

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Tested by

no test coverage detected