| 768 | } |
| 769 | |
| 770 | bool Game_Party::IsAnyControllable() { |
| 771 | for (auto& actor: GetActors()) { |
| 772 | if (actor->IsControllable()) { |
| 773 | return true; |
| 774 | } |
| 775 | } |
| 776 | return false; |
| 777 | } |
| 778 | |
| 779 | Game_Actor* Game_Party::GetHighestLeveledActorWhoCanUse(const lcf::rpg::Item* item) const { |
| 780 | Game_Actor* best = nullptr; |
no test coverage detected