| 622 | } |
| 623 | |
| 624 | bool Game_Party::GetTimerVisible(int which, bool in_battle) { |
| 625 | bool visible = false; |
| 626 | bool battle = false; |
| 627 | switch (which) { |
| 628 | case Timer1: |
| 629 | visible = data.timer1_visible; |
| 630 | battle = data.timer1_battle; |
| 631 | break; |
| 632 | case Timer2: |
| 633 | visible = data.timer2_visible; |
| 634 | battle = data.timer2_battle; |
| 635 | break; |
| 636 | } |
| 637 | return visible && (!in_battle || battle); |
| 638 | } |
| 639 | |
| 640 | int Game_Party::GetAverageLevel() { |
| 641 | int party_lvl = 0; |