| 322 | } |
| 323 | |
| 324 | std::unique_ptr<lcf::rpg::Map> Game_Map::LoadMapFile(int map_id) { |
| 325 | std::unique_ptr<lcf::rpg::Map> map; |
| 326 | |
| 327 | // Try loading EasyRPG map files first, then fallback to normal RPG Maker |
| 328 | // FIXME: Assert map was cached for async platforms |
| 329 | std::string map_name = Game_Map::ConstructMapName(map_id, true); |
| 330 | std::string map_file = FileFinder::Game().FindFile(map_name); |
| 331 | if (map_file.empty()) { |
| 332 | map_name = Game_Map::ConstructMapName(map_id, false); |
| 333 | map_file = FileFinder::Game().FindFile(map_name); |
| 334 | |
| 335 | if (map_file.empty()) { |
| 336 | Output::Error("Loading of Map {} failed.\nThe map was not found.", map_name); |
| 337 | return nullptr; |
| 338 | } |
| 339 | |
| 340 | auto map_stream = FileFinder::Game().OpenInputStream(map_file); |
| 341 | if (!map_stream) { |
| 342 | Output::Error("Loading of Map {} failed.\nMap not readable.", map_name); |
| 343 | return nullptr; |
| 344 | } |
| 345 | |
| 346 | map = lcf::LMU_Reader::Load(map_stream, Player::encoding); |
| 347 | |
| 348 | if (Input::IsRecording()) { |
| 349 | map_stream.clear(); |
| 350 | map_stream.seekg(0); |
| 351 | Input::AddRecordingData(Input::RecordingData::Hash, |
| 352 | fmt::format("map{:04} {:#08x}", map_id, Utils::CRC32(map_stream))); |
| 353 | } |
| 354 | } else { |
| 355 | auto map_stream = FileFinder::Game().OpenInputStream(map_file); |
| 356 | if (!map_stream) { |
| 357 | Output::Error("Loading of Map {} failed.\nMap not readable.", map_name); |
| 358 | return nullptr; |
| 359 | } |
| 360 | map = lcf::LMU_Reader::LoadXml(map_stream); |
| 361 | } |
| 362 | |
| 363 | Output::Debug("Loaded Map {}", map_name); |
| 364 | |
| 365 | if (map.get() == NULL) { |
| 366 | Output::ErrorStr(lcf::LcfReader::GetError()); |
| 367 | } |
| 368 | |
| 369 | return map; |
| 370 | } |
| 371 | |
| 372 | void Game_Map::SetupCommon() { |
| 373 | screen_width = (Player::screen_width / 16.0) * SCREEN_TILE_SIZE; |