| 218 | } |
| 219 | |
| 220 | int ControlVariables::Other(int op) { |
| 221 | switch (op) { |
| 222 | case 0: |
| 223 | // Gold |
| 224 | return Main_Data::game_party->GetGold(); |
| 225 | break; |
| 226 | case 1: |
| 227 | // Timer 1 remaining time |
| 228 | return Main_Data::game_party->GetTimerSeconds(Main_Data::game_party->Timer1); |
| 229 | break; |
| 230 | case 2: |
| 231 | // Number of heroes in party |
| 232 | return Main_Data::game_party->GetActors().size(); |
| 233 | break; |
| 234 | case 3: |
| 235 | // Number of saves |
| 236 | return Main_Data::game_system->GetSaveCount(); |
| 237 | break; |
| 238 | case 4: |
| 239 | // Number of battles |
| 240 | return Main_Data::game_party->GetBattleCount(); |
| 241 | break; |
| 242 | case 5: |
| 243 | // Number of wins |
| 244 | return Main_Data::game_party->GetWinCount(); |
| 245 | break; |
| 246 | case 6: |
| 247 | // Number of defeats |
| 248 | return Main_Data::game_party->GetDefeatCount(); |
| 249 | break; |
| 250 | case 7: |
| 251 | // Number of escapes (aka run away) |
| 252 | return Main_Data::game_party->GetRunCount(); |
| 253 | break; |
| 254 | case 8: |
| 255 | // MIDI play position |
| 256 | if (Player::IsPatchKeyPatch()) { |
| 257 | return Main_Data::game_ineluki->GetMidiTicks(); |
| 258 | } else { |
| 259 | return Audio().BGM_GetTicks(); |
| 260 | } |
| 261 | break; |
| 262 | case 9: |
| 263 | // Timer 2 remaining time |
| 264 | return Main_Data::game_party->GetTimerSeconds(Main_Data::game_party->Timer2); |
| 265 | break; |
| 266 | case 10: |
| 267 | // Current date (YYMMDD) |
| 268 | if (Player::IsPatchManiac()) { |
| 269 | std::time_t t = std::time(nullptr); |
| 270 | std::tm* tm = std::localtime(&t); |
| 271 | return atoi(Utils::FormatDate(tm, Utils::DateFormat_YYMMDD).c_str()); |
| 272 | } |
| 273 | break; |
| 274 | case 11: |
| 275 | // Current time (HHMMSS) |
| 276 | if (Player::IsPatchManiac()) { |
| 277 | std::time_t t = std::time(nullptr); |
nothing calls this directly
no test coverage detected