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hub / github.com/EasyRPG/Player / ReachedLoopLimit

Method ReachedLoopLimit

src/game_interpreter.cpp:310–312  ·  view source on GitHub ↗

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308}
309
310bool Game_Interpreter::ReachedLoopLimit() const {
311 return loop_count >= loop_limit;
312}
313
314int Game_Interpreter::GetThisEventId() const {
315 auto event_id = GetCurrentEventId();

Callers 1

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