| 389 | } |
| 390 | |
| 391 | bool Game_Event::Move(int dir) { |
| 392 | Game_Character::Move(dir); |
| 393 | if (IsStopping()) { |
| 394 | CheckCollisonOnMoveFailure(); |
| 395 | return false; |
| 396 | } |
| 397 | return true; |
| 398 | } |
| 399 | |
| 400 | void Game_Event::UpdateNextMovementAction() { |
| 401 | if (!page) { |
no outgoing calls
no test coverage detected