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hub / github.com/EasyRPG/Player / ClearWaitingForegroundExecution

Method ClearWaitingForegroundExecution

src/game_event.cpp:132–134  ·  view source on GitHub ↗

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130}
131
132void Game_Event::ClearWaitingForegroundExecution() {
133 data()->waiting_execution = false;
134}
135
136static bool CompareMoveRouteCommandCodes(const lcf::rpg::MoveRoute& l, const lcf::rpg::MoveRoute& r) {
137 auto& lmc = l.move_commands;

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