| 1281 | } |
| 1282 | |
| 1283 | inline void Game_Character::SetTransparency(int value) { |
| 1284 | data()->transparency = Utils::Clamp(value, 0, 7); |
| 1285 | } |
| 1286 | |
| 1287 | inline bool Game_Character::IsProcessed() const { |
| 1288 | return data()->processed; |
no outgoing calls
no test coverage detected