| 1197 | } |
| 1198 | |
| 1199 | inline void Game_Character::SetMaxStopCount(int sc) { |
| 1200 | data()->max_stop_count = sc; |
| 1201 | } |
| 1202 | |
| 1203 | inline bool Game_Character::IsStopCountActive() const { |
| 1204 | return GetStopCount() < GetMaxStopCount(); |
no outgoing calls
no test coverage detected