| 62 | } |
| 63 | |
| 64 | int Game_Character::GetJumpHeight() const { |
| 65 | if (IsJumping()) { |
| 66 | int jump_height = (GetRemainingStep() > SCREEN_TILE_SIZE / 2 ? SCREEN_TILE_SIZE - GetRemainingStep() : GetRemainingStep()) / 8; |
| 67 | return (jump_height < 5 ? jump_height * 2 : jump_height < 13 ? jump_height + 4 : 16); |
| 68 | } |
| 69 | return 0; |
| 70 | } |
| 71 | |
| 72 | int Game_Character::GetScreenX() const { |
| 73 | int x = GetSpriteX() / TILE_SIZE - Game_Map::GetDisplayX() / TILE_SIZE + TILE_SIZE; |