| 783 | } |
| 784 | |
| 785 | void Game_Character::CancelMoveRoute() { |
| 786 | if (IsMoveRouteOverwritten()) { |
| 787 | SetMoveFrequency(original_move_frequency); |
| 788 | SetMaxStopCountForStep(); |
| 789 | } |
| 790 | SetMoveRouteOverwritten(false); |
| 791 | SetMoveRouteFinished(false); |
| 792 | } |
| 793 | |
| 794 | struct SearchNode { |
| 795 | int x = 0; |
no outgoing calls
no test coverage detected