| 1623 | } |
| 1624 | |
| 1625 | Game_BattleAlgorithm::Transform::Transform(Game_Battler* source, int new_monster_id) : |
| 1626 | AlgorithmBase(Type::Transform, source, source), new_monster_id(new_monster_id) { |
| 1627 | // no-op |
| 1628 | } |
| 1629 | |
| 1630 | int Game_BattleAlgorithm::Transform::GetActionType() { |
| 1631 | return lcf::rpg::EnemyAction::Kind_transformation; |