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hub / github.com/EasyRPG/Player / ReflectTargets

Method ReflectTargets

src/game_battlealgorithm.cpp:459–481  ·  view source on GitHub ↗

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457}
458
459bool Game_BattleAlgorithm::AlgorithmBase::ReflectTargets() {
460 auto iter = std::find_if(current_target, targets.end(), [this](auto* target) { return IsReflected(*target); });
461
462 // No reflect
463 if (iter == targets.end()) {
464 return false;
465 }
466
467 reflect_target = *iter;
468
469 if (party_target) {
470 // Reflect back on source party
471 AddTargets(&source->GetParty(), true);
472 } else {
473 // Reflect back on source
474 AddTarget(source, true);
475 }
476
477 if (!IsCurrentTargetValid()) {
478 TargetNext();
479 }
480 return true;
481}
482
483bool Game_BattleAlgorithm::AlgorithmBase::TargetNext() {
484 return TargetNextInternal();

Calls 1

endMethod · 0.45

Tested by

no test coverage detected