| 1518 | |
| 1519 | |
| 1520 | void Game_Actor::UpdateBattle() { |
| 1521 | Game_Battler::UpdateBattle(); |
| 1522 | auto* sprite = GetActorBattleSprite(); |
| 1523 | if (sprite) { |
| 1524 | sprite->Update(); |
| 1525 | } |
| 1526 | auto* weapon = Game_Battler::GetWeaponSprite(); |
| 1527 | if (weapon) { |
| 1528 | weapon->Update(); |
| 1529 | } |
| 1530 | } |