| 1126 | } |
| 1127 | |
| 1128 | void Game_Actor::SetBaseMaxHp(int maxhp) { |
| 1129 | int new_hp_mod = data.hp_mod + (maxhp - GetBaseMaxHp()); |
| 1130 | data.hp_mod = ClampMaxHpMod(new_hp_mod, this); |
| 1131 | |
| 1132 | SetHp(data.current_hp); |
| 1133 | } |
| 1134 | |
| 1135 | void Game_Actor::SetBaseMaxSp(int maxsp) { |
| 1136 | int new_sp_mod = data.sp_mod + (maxsp - GetBaseMaxSp()); |