| 72 | } |
| 73 | |
| 74 | int Game_Actor::MaxExpValue() const { |
| 75 | auto& val = lcf::Data::system.easyrpg_max_exp; |
| 76 | if (val == -1) { |
| 77 | return Player::IsRPG2k() ? 999999 : 9999999; |
| 78 | } |
| 79 | return val; |
| 80 | } |
| 81 | |
| 82 | Game_Actor::Game_Actor(int actor_id) { |
| 83 | data.ID = actor_id; |