| 638 | } |
| 639 | |
| 640 | std::string Game_Actor::GetExpString(bool status_scene) const { |
| 641 | (void)status_scene; |
| 642 | // RPG_RT displays dashes for max level. As a customization |
| 643 | // we always display the amount of EXP. |
| 644 | // if (GetNextExp() == -1) { return (MaxExpValue() >= 1000000 || status_scene) ? "-------" : "------"; } |
| 645 | return std::to_string(GetExp()); |
| 646 | } |
| 647 | |
| 648 | std::string Game_Actor::GetNextExpString(bool status_scene) const { |
| 649 | if (GetNextExp() == -1) { |
no outgoing calls
no test coverage detected