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hub / github.com/EasyRPG/Player / FlipBlit

Method FlipBlit

src/bitmap.cpp:1044–1070  ·  view source on GitHub ↗

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1042}
1043
1044void Bitmap::FlipBlit(int x, int y, Bitmap const& src, Rect const& src_rect, bool horizontal, bool vertical, Opacity const& opacity, Bitmap::BlendMode blend_mode) {
1045 if (opacity.IsTransparent()) {
1046 return;
1047 }
1048
1049 bool has_xform = (horizontal || vertical);
1050 const auto img_w = src.GetWidth();
1051 const auto img_h = src.GetHeight();
1052
1053 auto rect = src_rect;
1054 if (has_xform) {
1055 Transform xform = Transform::Scale(horizontal ? -1 : 1, vertical ? -1 : 1);
1056 xform *= Transform::Translation(horizontal ? -img_w : 0, vertical ? -img_h : 0);
1057
1058 pixman_image_set_transform(src.bitmap.get(), &xform.matrix);
1059 const auto src_x = horizontal ? img_w - src_rect.x - src_rect.width : src_rect.x;
1060 const auto src_y = vertical ? img_h - src_rect.y - src_rect.height : src_rect.y;
1061
1062 rect = Rect{ src_x, src_y, src_rect.width, src_rect.height };
1063 }
1064
1065 Blit(x, y, src, rect, opacity, blend_mode);
1066
1067 if (has_xform) {
1068 pixman_image_set_transform(src.bitmap.get(), nullptr);
1069 }
1070}
1071
1072void Bitmap::Flip(bool horizontal, bool vertical) {
1073 if (!horizontal && !vertical) {

Callers 3

OnFaceReadyMethod · 0.80
SpriteEffectMethod · 0.80
BM_FlipBlitFunction · 0.80

Calls 5

TranslationClass · 0.85
IsTransparentMethod · 0.45
GetWidthMethod · 0.45
GetHeightMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected