| 65 | } |
| 66 | |
| 67 | void RpgRtCompat::vSetAutoBattleAction(Game_Actor& source) { |
| 68 | SelectAutoBattleActionRpgRtCompat(source, Game_Battle::GetBattleCondition()); |
| 69 | } |
| 70 | |
| 71 | void AttackOnly::vSetAutoBattleAction(Game_Actor& source) { |
| 72 | SelectAutoBattleAction(source, Game_Battler::WeaponAll, Game_Battle::GetBattleCondition(), false, false, false, false); |
nothing calls this directly
no test coverage detected