| 58 | } |
| 59 | |
| 60 | void AlgorithmBase::SetAutoBattleAction(Game_Actor& source) { |
| 61 | vSetAutoBattleAction(source); |
| 62 | if (source.GetBattleAlgorithm() == nullptr) { |
| 63 | source.SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::None>(&source)); |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | void RpgRtCompat::vSetAutoBattleAction(Game_Actor& source) { |
| 68 | SelectAutoBattleActionRpgRtCompat(source, Game_Battle::GetBattleCondition()); |
no test coverage detected