| 189 | } |
| 190 | |
| 191 | void GenericAudio::SE_Stop() { |
| 192 | for (auto& SE_Channel : SE_Channels) { |
| 193 | SE_Channel.stopped = true; //Stop all running sound effects |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | void GenericAudio::Update() { |
| 198 | // no-op, handled by the Decode function called through a thread |