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hub / github.com/EasyRPG/Player / SE_Stop

Method SE_Stop

src/audio_generic.cpp:191–195  ·  view source on GitHub ↗

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189}
190
191void GenericAudio::SE_Stop() {
192 for (auto& SE_Channel : SE_Channels) {
193 SE_Channel.stopped = true; //Stop all running sound effects
194 }
195}
196
197void GenericAudio::Update() {
198 // no-op, handled by the Decode function called through a thread

Callers 3

SePlayMethod · 0.45
OnSeReadyMethod · 0.45
UpdateMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected