| 136 | } |
| 137 | |
| 138 | void GenericAudio::BGM_Volume(int volume) { |
| 139 | LockMutex(); |
| 140 | for (auto& BGM_Channel : BGM_Channels) { |
| 141 | BGM_Channel.SetVolume(volume); |
| 142 | } |
| 143 | UnlockMutex(); |
| 144 | } |
| 145 | |
| 146 | void GenericAudio::BGM_Pitch(int pitch) { |
| 147 | LockMutex(); |