| 426 | } |
| 427 | |
| 428 | static void testWeapon(Game_Actor* a, int id1, int id2, int armor = 0, int helmet = 0, int acc = 0) { |
| 429 | testWeapon2(a, id1, id2, armor, helmet, acc); |
| 430 | testWeapon2(a, 0, id2, armor, helmet, acc); |
| 431 | testWeapon2(a, id1, 0, armor, helmet, acc); |
| 432 | testWeapon2(a, 0, 0, armor, helmet, acc); |
| 433 | } |
| 434 | |
| 435 | TEST_CASE("SingleWeapon") { |
| 436 | const MockActor m; |
no test coverage detected