| 260 | } |
| 261 | |
| 262 | static void testActionNullptr(int start, int end, Game_Enemy& source) { |
| 263 | for (int rng = start; rng < end; ++rng) { |
| 264 | CAPTURE(rng); |
| 265 | bool bugs = true; |
| 266 | CAPTURE(bugs); |
| 267 | |
| 268 | Rand::LockGuard lk(rng); |
| 269 | bugs = true; |
| 270 | source.SetBattleAlgorithm(nullptr); |
| 271 | EnemyAi::SelectEnemyAiActionRpgRtCompat(source, bugs); |
| 272 | REQUIRE_FALSE(source.GetBattleAlgorithm()); |
| 273 | |
| 274 | bugs = false; |
| 275 | source.SetBattleAlgorithm(nullptr); |
| 276 | EnemyAi::SelectEnemyAiActionRpgRtCompat(source, bugs); |
| 277 | REQUIRE_FALSE(source.GetBattleAlgorithm()); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | TEST_CASE("Ratings") { |
| 282 | const MockActor m; |
no test coverage detected