| 491 | } |
| 492 | |
| 493 | auto* MakeStatEnemy(int idx, int atk, int def, int spi) { |
| 494 | auto* enemy = Main_Data::game_enemyparty->GetEnemy(idx); |
| 495 | Setup(enemy, 1, 1, atk, def, spi, 1); |
| 496 | return enemy; |
| 497 | } |
| 498 | |
| 499 | auto* MakeStatActor(int idx, int atk, int def, int spi) { |
| 500 | auto* actor = Main_Data::game_party->GetActor(idx); |