| 37 | } |
| 38 | |
| 39 | void switch_audio_thread(void*) { |
| 40 | uint8_t *buffer1 = (uint8_t*)memalign(0x1000, ALIGN_TO(buf_size, 0x1000)); |
| 41 | uint8_t *buffer2 = (uint8_t*)memalign(0x1000, ALIGN_TO(buf_size, 0x1000)); |
| 42 | uint32_t released_count; |
| 43 | |
| 44 | AudioOutBuffer source_buffers[2], *released_buffer; |
| 45 | |
| 46 | // Init audio buffers |
| 47 | source_buffers[0].buffer = buffer1; |
| 48 | source_buffers[1].buffer = buffer2; |
| 49 | |
| 50 | for (int i = 0; i < 2; i++){ |
| 51 | source_buffers[i].next = NULL; |
| 52 | source_buffers[i].buffer_size = buf_size; |
| 53 | source_buffers[i].data_size = buf_size; |
| 54 | source_buffers[i].data_offset = 0; |
| 55 | instance->LockMutex(); |
| 56 | instance->Decode((uint8_t*)source_buffers[i].buffer, buf_size); |
| 57 | instance->UnlockMutex(); |
| 58 | audoutAppendAudioOutBuffer(&source_buffers[i]); |
| 59 | } |
| 60 | |
| 61 | for(;;) { |
| 62 | // A pretty bad way to close thread |
| 63 | if (instance->termStream) { |
| 64 | instance->termStream = false; |
| 65 | free(buffer1); |
| 66 | free(buffer2); |
| 67 | return; |
| 68 | } |
| 69 | |
| 70 | audoutWaitPlayFinish(&released_buffer, &released_count, UINT64_MAX); |
| 71 | instance->LockMutex(); |
| 72 | instance->Decode((uint8_t*)released_buffer->buffer, buf_size); |
| 73 | instance->UnlockMutex(); |
| 74 | audoutAppendAudioOutBuffer(released_buffer); |
| 75 | |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | NxAudio::NxAudio(const Game_ConfigAudio& cfg) : |
| 80 | GenericAudio(cfg) |
nothing calls this directly
no test coverage detected