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hub / github.com/EasyRPG/Player / GetStateRecoveryMessage

Function GetStateRecoveryMessage

src/game_message_terms.cpp:114–116  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

112}
113
114std::string GetStateRecoveryMessage(const Game_Battler& target, const lcf::rpg::State& state) {
115 return GetStateMessage(target.GetName(), state.message_recovery);
116}
117
118std::string GetStateAffectedMessage(const Game_Battler& target, const lcf::rpg::State& state) {
119 return GetStateMessage(target.GetName(), state.message_affected);

Calls 2

GetStateMessageFunction · 0.85
GetNameMethod · 0.45

Tested by

no test coverage detected