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hub / github.com/EasyRPG/Player / GetStateAlreadyMessage

Function GetStateAlreadyMessage

src/game_message_terms.cpp:122–124  ·  view source on GitHub ↗

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120}
121
122std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state) {
123 return GetStateMessage(target.GetName(), state.message_already);
124}
125
126std::string GetDeathMessage(const Game_Battler& target) {
127 const auto* state = lcf::ReaderUtil::GetElement(lcf::Data::states, 1);

Callers 1

Calls 2

GetStateMessageFunction · 0.85
GetNameMethod · 0.45

Tested by

no test coverage detected