| 120 | } |
| 121 | |
| 122 | std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state) { |
| 123 | return GetStateMessage(target.GetName(), state.message_already); |
| 124 | } |
| 125 | |
| 126 | std::string GetDeathMessage(const Game_Battler& target) { |
| 127 | const auto* state = lcf::ReaderUtil::GetElement(lcf::Data::states, 1); |
no test coverage detected