| 116 | } |
| 117 | |
| 118 | std::string GetStateAffectedMessage(const Game_Battler& target, const lcf::rpg::State& state) { |
| 119 | return GetStateMessage(target.GetName(), state.message_affected); |
| 120 | } |
| 121 | |
| 122 | std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state) { |
| 123 | return GetStateMessage(target.GetName(), state.message_already); |
nothing calls this directly
no test coverage detected