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hub / github.com/EasyRPG/Player / GetStateAffectedMessage

Function GetStateAffectedMessage

src/game_message_terms.cpp:118–120  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

116}
117
118std::string GetStateAffectedMessage(const Game_Battler& target, const lcf::rpg::State& state) {
119 return GetStateMessage(target.GetName(), state.message_affected);
120}
121
122std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state) {
123 return GetStateMessage(target.GetName(), state.message_already);

Callers

nothing calls this directly

Calls 2

GetStateMessageFunction · 0.85
GetNameMethod · 0.45

Tested by

no test coverage detected