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hub / github.com/EasyRPG/Player / MakeBasicAction

Function MakeBasicAction

src/enemyai.cpp:82–102  ·  view source on GitHub ↗

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80}
81
82static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeBasicAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action) {
83 switch (action.basic) {
84 case lcf::rpg::EnemyAction::Basic_attack:
85 return MakeAttack(enemy, 1);
86 case lcf::rpg::EnemyAction::Basic_dual_attack:
87 return MakeAttack(enemy, 2);
88 case lcf::rpg::EnemyAction::Basic_defense:
89 return std::make_shared<Game_BattleAlgorithm::Defend>(&enemy);
90 case lcf::rpg::EnemyAction::Basic_observe:
91 return std::make_shared<Game_BattleAlgorithm::Observe>(&enemy);
92 case lcf::rpg::EnemyAction::Basic_charge:
93 return std::make_shared<Game_BattleAlgorithm::Charge>(&enemy);
94 case lcf::rpg::EnemyAction::Basic_autodestruction:
95 return std::make_shared<Game_BattleAlgorithm::SelfDestruct>(&enemy, Main_Data::game_party.get());
96 case lcf::rpg::EnemyAction::Basic_escape:
97 return std::make_shared<Game_BattleAlgorithm::Escape>(&enemy);
98 case lcf::rpg::EnemyAction::Basic_nothing:
99 return std::make_shared<Game_BattleAlgorithm::DoNothing>(&enemy);
100 }
101 return nullptr;
102}
103
104static Game_Battler* GetRandomSkillTarget(Game_Party_Base& party, const lcf::rpg::Skill& skill, bool emulate_bugs) {
105 std::vector<Game_Battler*> battlers;

Callers 1

MakeActionFunction · 0.85

Calls 2

MakeAttackFunction · 0.85
getMethod · 0.45

Tested by

no test coverage detected