| 202 | |
| 203 | template<Material::Type T> |
| 204 | BitmapRef DrawCheckerboard() { |
| 205 | static_assert(Material::REND < T && T < Material::END, "Invalid material."); |
| 206 | const Spec& s = spec[T]; |
| 207 | |
| 208 | BitmapRef bitmap = Bitmap::Create(s.max_width, s.max_height, false); |
| 209 | |
| 210 | // ToDo: Maybe use different renderers depending on material |
| 211 | // Will look ugly for some image types |
| 212 | |
| 213 | // Draw chess board |
| 214 | Color color[2] = { Color(255, 255, 255, 255), Color(128, 128, 128, 255) }; |
| 215 | for (int i = 0; i < s.max_width / 16; ++i) { |
| 216 | for (int j = 0; j < s.max_height / 16; ++j) { |
| 217 | bitmap->FillRect(Rect(i * 16, j * 16, 16, 16), color[(i + j) % 2]); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | return bitmap; |
| 222 | } |
| 223 | |
| 224 | template<Material::Type T> |
| 225 | BitmapRef CreateEmpty() { |