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hub / github.com/EQMG/Acid / PushUniforms

Method PushUniforms

Tests/Tutorial7/SimpleMaterial.hpp:43–50  ·  view source on GitHub ↗

* The Subrenderer for Meshes calls this to get us to add our transform to the UniformObject uniform * This will have to match the name in the vert shader * It will be the transform of the mesh */

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Callers

nothing calls this directly

Calls 2

PushMethod · 0.80
GetWorldMatrixMethod · 0.80

Tested by

no test coverage detected