| 60 | } |
| 61 | |
| 62 | void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p) |
| 63 | { |
| 64 | ServerPacket tpack(opcode, p); |
| 65 | ServerPacket *pack = &tpack; |
| 66 | |
| 67 | LogNetcode("Received Opcode: {:#04x}", opcode); |
| 68 | |
| 69 | switch (opcode) |
| 70 | { |
| 71 | case 0: { |
| 72 | break; |
| 73 | } |
| 74 | case ServerOP_KeepAlive: |
| 75 | { |
| 76 | break; |
| 77 | } |
| 78 | case ServerOP_ServerReloadRequest: { |
| 79 | auto o = (ServerReload::Request*) pack->pBuffer; |
| 80 | if (o->type == ServerReload::Type::Logs) { |
| 81 | EQEmuLogSys::Instance()->LoadLogDatabaseSettings(); |
| 82 | PlayerEventLogs::Instance()->ReloadSettings(); |
| 83 | } |
| 84 | |
| 85 | break; |
| 86 | } |
| 87 | case ServerOP_PlayerEvent: { |
| 88 | auto n = PlayerEvent::PlayerEventContainer{}; |
| 89 | auto s = (ServerSendPlayerEvent_Struct*) pack->pBuffer; |
| 90 | EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size); |
| 91 | cereal::BinaryInputArchive archive(ss); |
| 92 | archive(n); |
| 93 | |
| 94 | DiscordManager::Instance()->QueuePlayerEventMessage(n); |
| 95 | |
| 96 | break; |
| 97 | } |
| 98 | case ServerOP_DiscordWebhookMessage: { |
| 99 | auto *q = (DiscordWebhookMessage_Struct *) p.Data(); |
| 100 | |
| 101 | DiscordManager::Instance()->QueueWebhookMessage( |
| 102 | q->webhook_id, |
| 103 | q->message |
| 104 | ); |
| 105 | |
| 106 | break; |
| 107 | } |
| 108 | case ServerOP_UCSMessage: |
| 109 | { |
| 110 | char *Buffer = (char *)pack->pBuffer; |
| 111 | |
| 112 | auto From = new char[strlen(Buffer) + 1]; |
| 113 | |
| 114 | VARSTRUCT_DECODE_STRING(From, Buffer); |
| 115 | |
| 116 | std::string Message = Buffer; |
| 117 | |
| 118 | LogInfo("Player: [{}], Sent Message: [{}]", From, Message.c_str()); |
| 119 |
nothing calls this directly
no test coverage detected