| 317 | } |
| 318 | |
| 319 | void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e) |
| 320 | { |
| 321 | if (!inst) { |
| 322 | return; |
| 323 | } |
| 324 | |
| 325 | e.item_id = inst.GetID(); |
| 326 | e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string(); |
| 327 | e.level = inst.GetEvolveLvl(); |
| 328 | e.progression = inst.GetEvolveProgression(); |
| 329 | e.unique_id = inst.GetEvolveUniqueID(); |
| 330 | } |
no test coverage detected