MCPcopy Create free account
hub / github.com/DruidMech/UE5_TheUltimateDeveloperCourse / AItem

Method AItem

Source/Slash/Private/Items/Item.cpp:12–26  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

10#include "Kismet/GameplayStatics.h"
11
12AItem::AItem()
13{
14 PrimaryActorTick.bCanEverTick = true;
15
16 ItemMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ItemMeshComponent"));
17 ItemMesh->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore);
18 ItemMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision);
19 RootComponent = ItemMesh;
20
21 Sphere = CreateDefaultSubobject<USphereComponent>(TEXT("Sphere"));
22 Sphere->SetupAttachment(GetRootComponent());
23
24 ItemEffect = CreateDefaultSubobject<UNiagaraComponent>(TEXT("Embers"));
25 ItemEffect->SetupAttachment(GetRootComponent());
26}
27
28void AItem::BeginPlay()
29{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected