| 300 | } |
| 301 | |
| 302 | void AEnemy::MoveToTarget(AActor* Target) |
| 303 | { |
| 304 | if (EnemyController == nullptr || Target == nullptr) return; |
| 305 | FAIMoveRequest MoveRequest; |
| 306 | MoveRequest.SetGoalActor(Target); |
| 307 | MoveRequest.SetAcceptanceRadius(AcceptanceRadius); |
| 308 | EnemyController->MoveTo(MoveRequest); |
| 309 | } |
| 310 | |
| 311 | AActor* AEnemy::ChoosePatrolTarget() |
| 312 | { |
nothing calls this directly
no outgoing calls
no test coverage detected