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github.com/DruidMech/UE5_TheUltimateDeveloperCourse
/ IsEngaged
Method
IsEngaged
Source/Slash/Private/Enemy/Enemy.cpp:273–276 ·
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271
}
272
273
bool AEnemy::IsEngaged()
274
{
275
return EnemyState == EEnemyState::EES_Engaged;
276
}
277
278
void AEnemy::ClearPatrolTimer()
279
{
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no test coverage detected