| 240 | |
| 241 | |
| 242 | void AMenuSystemCharacter::OnResetVR() |
| 243 | { |
| 244 | // If MenuSystem is added to a project via 'Add Feature' in the Unreal Editor the dependency on HeadMountedDisplay in MenuSystem.Build.cs is not automatically propagated |
| 245 | // and a linker error will result. |
| 246 | // You will need to either: |
| 247 | // Add "HeadMountedDisplay" to [YourProject].Build.cs PublicDependencyModuleNames in order to build successfully (appropriate if supporting VR). |
| 248 | // or: |
| 249 | // Comment or delete the call to ResetOrientationAndPosition below (appropriate if not supporting VR) |
| 250 | UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(); |
| 251 | } |
| 252 | |
| 253 | void AMenuSystemCharacter::TouchStarted(ETouchIndex::Type FingerIndex, FVector Location) |
| 254 | { |
nothing calls this directly
no outgoing calls
no test coverage detected