| 181 | } |
| 182 | |
| 183 | void AWeapon::OnWeaponStateSet() |
| 184 | { |
| 185 | switch (WeaponState) |
| 186 | { |
| 187 | case EWeaponState::EWS_Equipped: |
| 188 | OnEquipped(); |
| 189 | break; |
| 190 | case EWeaponState::EWS_EquippedSecondary: |
| 191 | OnEquippedSecondary(); |
| 192 | break; |
| 193 | case EWeaponState::EWS_Dropped: |
| 194 | OnDropped(); |
| 195 | break; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void AWeapon::OnPingTooHigh(bool bPingTooHigh) |
| 200 | { |
nothing calls this directly
no outgoing calls
no test coverage detected