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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / OnWeaponStateSet

Method OnWeaponStateSet

Source/Blaster/Weapon/Weapon.cpp:183–197  ·  view source on GitHub ↗

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181}
182
183void AWeapon::OnWeaponStateSet()
184{
185 switch (WeaponState)
186 {
187 case EWeaponState::EWS_Equipped:
188 OnEquipped();
189 break;
190 case EWeaponState::EWS_EquippedSecondary:
191 OnEquippedSecondary();
192 break;
193 case EWeaponState::EWS_Dropped:
194 OnDropped();
195 break;
196 }
197}
198
199void AWeapon::OnPingTooHigh(bool bPingTooHigh)
200{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected