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github.com/DruidMech/MultiplayerCourseBlasterGame
/ OnPingTooHigh
Method
OnPingTooHigh
Source/Blaster/Weapon/Weapon.cpp:199–202 ·
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197
}
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void AWeapon::OnPingTooHigh(bool bPingTooHigh)
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{
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bUseServerSideRewind = !bPingTooHigh;
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}
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void AWeapon::OnRep_WeaponState()
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{
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