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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / OnPingTooHigh

Method OnPingTooHigh

Source/Blaster/Weapon/Weapon.cpp:199–202  ·  view source on GitHub ↗

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197}
198
199void AWeapon::OnPingTooHigh(bool bPingTooHigh)
200{
201 bUseServerSideRewind = !bPingTooHigh;
202}
203
204void AWeapon::OnRep_WeaponState()
205{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected