Sets default values
| 16 | |
| 17 | // Sets default values |
| 18 | AWeapon::AWeapon() |
| 19 | { |
| 20 | PrimaryActorTick.bCanEverTick = false; |
| 21 | bReplicates = true; |
| 22 | SetReplicateMovement(true); |
| 23 | |
| 24 | WeaponMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("WeaponMesh")); |
| 25 | SetRootComponent(WeaponMesh); |
| 26 | |
| 27 | WeaponMesh->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block); |
| 28 | WeaponMesh->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Ignore); |
| 29 | WeaponMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); |
| 30 | |
| 31 | EnableCustomDepth(true); |
| 32 | WeaponMesh->SetCustomDepthStencilValue(CUSTOM_DEPTH_BLUE); |
| 33 | WeaponMesh->MarkRenderStateDirty(); |
| 34 | |
| 35 | |
| 36 | AreaSphere = CreateDefaultSubobject<USphereComponent>(TEXT("AreaSphere")); |
| 37 | AreaSphere->SetupAttachment(RootComponent); |
| 38 | AreaSphere->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); |
| 39 | AreaSphere->SetCollisionEnabled(ECollisionEnabled::NoCollision); |
| 40 | |
| 41 | PickupWidget = CreateDefaultSubobject<UWidgetComponent>(TEXT("PickupWidget")); |
| 42 | PickupWidget->SetupAttachment(RootComponent); |
| 43 | } |
| 44 | |
| 45 | void AWeapon::EnableCustomDepth(bool bEnable) |
| 46 | { |
nothing calls this directly
no outgoing calls
no test coverage detected