| 50 | } |
| 51 | |
| 52 | void AProjectile::OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) |
| 53 | { |
| 54 | Destroy(); |
| 55 | } |
| 56 | |
| 57 | void AProjectile::SpawnTrailSystem() |
| 58 | { |
nothing calls this directly
no outgoing calls
no test coverage detected