| 13 | #include "NiagaraComponent.h" |
| 14 | |
| 15 | AProjectile::AProjectile() |
| 16 | { |
| 17 | PrimaryActorTick.bCanEverTick = true; |
| 18 | bReplicates = true; |
| 19 | |
| 20 | CollisionBox = CreateDefaultSubobject<UBoxComponent>(TEXT("CollisionBox")); |
| 21 | SetRootComponent(CollisionBox); |
| 22 | CollisionBox->SetCollisionObjectType(ECollisionChannel::ECC_WorldDynamic); |
| 23 | CollisionBox->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); |
| 24 | CollisionBox->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); |
| 25 | CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_Visibility, ECollisionResponse::ECR_Block); |
| 26 | CollisionBox->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block); |
| 27 | CollisionBox->SetCollisionResponseToChannel(ECC_SkeletalMesh, ECollisionResponse::ECR_Block); |
| 28 | } |
| 29 | |
| 30 | void AProjectile::BeginPlay() |
| 31 | { |
nothing calls this directly
no outgoing calls
no test coverage detected