| 28 | } |
| 29 | |
| 30 | void AFlag::ResetFlag() |
| 31 | { |
| 32 | ABlasterCharacter* FlagBearer = Cast<ABlasterCharacter>(GetOwner()); |
| 33 | if (FlagBearer) |
| 34 | { |
| 35 | FlagBearer->SetHoldingTheFlag(false); |
| 36 | FlagBearer->SetOverlappingWeapon(nullptr); |
| 37 | FlagBearer->UnCrouch(); |
| 38 | } |
| 39 | |
| 40 | if (!HasAuthority()) return; |
| 41 | |
| 42 | FDetachmentTransformRules DetachRules(EDetachmentRule::KeepWorld, true); |
| 43 | FlagMesh->DetachFromComponent(DetachRules); |
| 44 | SetWeaponState(EWeaponState::EWS_Initial); |
| 45 | GetAreaSphere()->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); |
| 46 | GetAreaSphere()->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Overlap); |
| 47 | |
| 48 | SetOwner(nullptr); |
| 49 | BlasterOwnerCharacter = nullptr; |
| 50 | BlasterOwnerController = nullptr; |
| 51 | |
| 52 | SetActorTransform(InitialTransform); |
| 53 | } |
| 54 | |
| 55 | void AFlag::OnEquipped() |
| 56 | { |
no test coverage detected