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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / OnEquipped

Method OnEquipped

Source/Blaster/Weapon/Flag.cpp:55–65  ·  view source on GitHub ↗

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53}
54
55void AFlag::OnEquipped()
56{
57 ShowPickupWidget(false);
58 GetAreaSphere()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
59
60 FlagMesh->SetSimulatePhysics(false);
61 FlagMesh->SetEnableGravity(false);
62 FlagMesh->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
63 FlagMesh->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldDynamic, ECollisionResponse::ECR_Overlap);
64 EnableCustomDepth(false);
65}
66
67void AFlag::OnDropped()
68{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected