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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / AFlag

Method AFlag

Source/Blaster/Weapon/Flag.cpp:10–18  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

8#include "Blaster/Character/BlasterCharacter.h"
9
10AFlag::AFlag()
11{
12 FlagMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("FlagMesh"));
13 SetRootComponent(FlagMesh);
14 GetAreaSphere()->SetupAttachment(FlagMesh);
15 GetPickupWidget()->SetupAttachment(FlagMesh);
16 FlagMesh->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore);
17 FlagMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision);
18}
19
20void AFlag::Dropped()
21{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected