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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / OnSphereOverlap

Method OnSphereOverlap

Source/Blaster/Pickups/Pickup.cpp:53–56  ·  view source on GitHub ↗

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51}
52
53void APickup::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
54{
55
56}
57
58void APickup::BindOverlapTimerFinished()
59{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected