| 10 | #include "NiagaraFunctionLibrary.h" |
| 11 | |
| 12 | APickup::APickup() |
| 13 | { |
| 14 | PrimaryActorTick.bCanEverTick = true; |
| 15 | bReplicates = true; |
| 16 | |
| 17 | RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root")); |
| 18 | |
| 19 | OverlapSphere = CreateDefaultSubobject<USphereComponent>(TEXT("OverlapSphere")); |
| 20 | OverlapSphere->SetupAttachment(RootComponent); |
| 21 | OverlapSphere->SetSphereRadius(150.f); |
| 22 | OverlapSphere->SetCollisionEnabled(ECollisionEnabled::QueryOnly); |
| 23 | OverlapSphere->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); |
| 24 | OverlapSphere->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Overlap); |
| 25 | OverlapSphere->AddLocalOffset(FVector(0.f, 0.f, 85.f)); |
| 26 | |
| 27 | PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("PickupMesh")); |
| 28 | PickupMesh->SetupAttachment(OverlapSphere); |
| 29 | PickupMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); |
| 30 | PickupMesh->SetRelativeScale3D(FVector(5.f, 5.f, 5.f)); |
| 31 | PickupMesh->SetRenderCustomDepth(true); |
| 32 | PickupMesh->SetCustomDepthStencilValue(CUSTOM_DEPTH_PURPLE); |
| 33 | |
| 34 | PickupEffectComponent = CreateDefaultSubobject<UNiagaraComponent>(TEXT("PickupEffectComponent")); |
| 35 | PickupEffectComponent->SetupAttachment(RootComponent); |
| 36 | } |
| 37 | |
| 38 | void APickup::BeginPlay() |
| 39 | { |
nothing calls this directly
no outgoing calls
no test coverage detected